FH2 2.3 AIBehaviors Recode, Unnofficial Alternative |
FH2 2.3 AIBehaviors Recode, Unnofficial Alternative |
Dec 2 2010, 08:46 PM
Post
#1
|
|
![]() Baka ![]() ![]() ![]() ![]() Group: Soldiers Posts: 232 Joined: 7-June 10 Member No.: 7,463 |
I have recoded the aibehaviors.ai file that ships with FH2 2.3.
The original file contained some great ides, but also was full of irregularities. I'm not going to go into technical details here about the mistakes I found in the official FH2 aibehaviors file. If anyone is interested in the details I will happily provide them. Or, simply refer to the FH2 Singleplayer forum - I went into more details there. For now, I will just provide a link to my attempt at creating a suitable replacement: Download FH2 2.3 AIBehaviors Recode This post has been edited by Void: May 10 2011, 12:32 PM -------------------- |
|
|
|
![]() |
Jan 1 2011, 12:46 PM
Post
#2
|
|
![]() AKA DJ Barney ![]() Group: BFSP Team Posts: 1,279 Joined: 2-December 07 From: UK Member No.: 4,215 |
I'm just getting back to FH after a long absence so I'll check this out when I've reinstalled.
-------------------- |
|
|
|
May 10 2011, 12:33 PM
Post
#3
|
|
![]() Baka ![]() ![]() ![]() ![]() Group: Soldiers Posts: 232 Joined: 7-June 10 Member No.: 7,463 |
I updated this today. New AIBehaviors file is in the d/l link of first post.
-------------------- |
|
|
|
May 11 2011, 11:17 AM
Post
#4
|
|
![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,226 Joined: 13-February 06 From: Europe Member No.: 1,539 |
Nice. I'll have to try these out when I get some time.
|
|
|
|
May 12 2011, 10:02 AM
Post
#5
|
|
![]() Baka ![]() ![]() ![]() ![]() Group: Soldiers Posts: 232 Joined: 7-June 10 Member No.: 7,463 |
Well, you will not see dramatic changes in bot behavior with the new file. I wrote it for the FH2 dev team, in case they want to use it.
The real advantage of this recode is that it can be tweaked with much more predictable results than the file I replaced. The FH2 community is very particular about the way their bots behave, I can assure you that! If you want the gory tech details of my changes, head over to the topic I started on the FH2 Singleplayer Forum This post has been edited by Void: May 15 2011, 08:56 PM -------------------- |
|
|
|
Mar 4 2012, 08:12 AM
Post
#6
|
|
![]() AKA DJ Barney ![]() Group: BFSP Team Posts: 1,279 Joined: 2-December 07 From: UK Member No.: 4,215 |
I tried the most recent aibehaviours.ai download. However is this still based on 2.3 as it does not match the layout of aibehaviours.ai file in 2.4.
The unaltered 2.4 aibehaviors ain't too bad. They seem to be designed to provide as big a clash of soldiers and weapons as possible. That it does very well on most maps. However that does not implement some of the more sophisticated behaviours that the AI is capable of. Half the problem is testing because it's not easy to verify bot behaviour due to the strict fuzzy logic of the AI code. I find if I try to make bots do certain tasks or look for those behaviours they don't apppear. But if I turn my back or just do something completely different in game the bots suddenly start "doing their thing". -------------------- |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 18th May 2013 - 02:57 PM |