by tacoman
yes, this is a very simple mod, not sure if anyone else figured it out but this is what i did. i will use desert combats el_alamein for this example.
the lines that were swapped are in bold. so for blue once it is swapped on el al it will look like
ObjectTemplate.create ControlPoint AlliesBase ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName British_Base ObjectTemplate.radius 5 ObjectTemplate.team 2 ObjectTemplate.spawnGroupId 1 ObjectTemplate.objectSpawnerId 5 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 |
and for red:
ObjectTemplate.create ControlPoint AxisBase ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName German_Base ObjectTemplate.radius 5 ObjectTemplate.team 1 ObjectTemplate.spawnGroupId 4 ObjectTemplate.objectSpawnerId 4 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 |
swapping those two lines makes it so that the right vehicles and soldiers spawn at the bases once they are swapped.
so once it is swapped on el al it will look like
Object.create AlliesBase Object.absolutePosition 451.573/40.2/1271.61 Object.create AxisBase Object.absolutePosition 1694.08/60/804.904 |
also just on a note i pulled the ControlPointTemplates.con from the el_alamein.rfa in the bf1942 mods folder since that file is not in the dc el_alamein.rfa.