by tanfhltu
ok, i thought this was pretty cool. dunno if you guys have ever played DCX botb snipefest, but they have this rotating paradrop that circles slowly around the map. well, i was able to get this to work with existing soldier spawns.
first, i placed the radar tower object in the staticobjects.rfa (i was testing this on stalingrad, so i used my configs on that map for this example).
Object.create radarbun_M1 Object.absolutePosition 535.6/50/326.813 Object.rotation 0/0/1.52588e-005 |
i then rem'ed out all of the RussianSpawnPoint_harbour_x and all of the AxisSpawnPoint_storagebuild_x in SoldierSpawns.con.
now all you gotta do is addtemplate a soldier spawn from each side to the part of the radar tower that rotates. i put these in the ObjectSpawnTemplates.con at the bottom
ObjectTemplate.Active radarbun_tower_M1 ObjectTemplate.addTemplate RussianSpawnPoint_harbour_1 ObjectTemplate.setPosition 20/0/0 ObjectTemplate.addTemplate AxisSpawnPoint_storagebuild_1 ObjectTemplate.setPosition -20/0/0 |
the 20/0/0 will set the spawn point a distance of 20 from the center. The opposition side gets one too (although you dont hafto) opposite of the cofor (-20/0/0)
then, i added these settings under the alliesSpawnPoint_storagebuild_7 in SoldierSpawnsTemplate.con file:
ObjectTemplate.create SpawnPoint RussianSpawnPoint_harbour_1 ObjectTemplate.setSpawnAsParaTroper 1 |
and
ObjectTemplate.create SpawnPoint AxisSpawnPoint_storagebuild_1 ObjectTemplate.setSpawnAsParaTroper 1 |
lastly, to get your normal spawns back at the uncappable bases, use the tut on adding spawn points "Adding Spawn Points" and use the coordinates that were used in SolderSpawns.con.