by Shipwreck
Skill Level: Intermediate
I figured this out! I can now create 3 places on the map to choose to spawn at
by capping 1 flag! What you need to actually quite simple. First off lets say I
want to create 3 control points named Flag1 Flag2 and Flag3 and have only flag 2
be cappable, but still be able to spawn at all 3 when flag 2 is capped. First
off create all 3 flags where you want the 3 spawn points at. Now set all 3 with
the same flag radius, and capture times. Now create all soldier spawns and
vehicle spawns for each flag like you would normally. Now go into your niftly
little .con editor through battlecraft and open the controlpoints.con file. It
should look something like this-
rem ControlPoints.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\bf1942\levels\Corregidor/conquest/ControlPoints.con)
rem -----------------------------------------
rem --- Flag1 ---
rem -----------------------------------------
Object.create Flag1
Object.absolutePosition 1565.26/40.94/1413.81
rem -----------------------------------------
rem --- Flag2 ---
rem -----------------------------------------
Object.create Flag2
Object.absolutePosition 523.11/72.34/1066.67
rem -----------------------------------------
rem --- Flag3 ---
rem -----------------------------------------
Object.create Flag3
Object.absolutePosition 923.80/52.87/939.70
rem EndOfFile
Simply copy the coordinates from the flag that you want cappable and paste them
directly below the coordinates of the other 2 flags. So it will now look like
this-
rem ControlPoints.con created by Battlecraft 1942
rem (C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\bf1942\levels\Corregidor/conquest/ControlPoints.con)
rem -----------------------------------------
rem --- Flag1 ---
rem -----------------------------------------
Object.create Flag1
Object.absolutePosition 1565.26/40.94/1413.81
Object.absolutePosition 523.11/72.34/1066.67
rem -----------------------------------------
rem --- Flag2 ---
rem -----------------------------------------
Object.create Flag2
Object.absolutePosition 523.11/72.34/1066.67
rem -----------------------------------------
rem --- Flag3 ---
rem -----------------------------------------
Object.create Flag3
Object.absolutePosition 923.80/52.87/939.70
Object.absolutePosition 523.11/72.34/1066.67
rem EndOfFile
I'm sure you can probably delete the original coordinates but I left them in as
the second set over-rides the first set somehow. This way if I messed something
up, or watned to undo this, I could simply delete the new set of coordinates and
viola! The flag is back where it originally was. Now go into your Now go into
your Controlpointtemplates.con file and delete this line "ObjectTemplate.addTemplate
AnimatedFlag" from 2 of the spawn points. If you dont do this you will have
3 flags at the top of the one pole and they will be waving around at different
times and it looks goofy. It doesnt matter which 2 you remove the line from as
long as there is only 1 of the flags with the line remaining. If somebody can
explain this better than I can, feel free to rewrite it in english. Tada! 3
control points at the cap of 1 flag! :)