| HOW TO EDIT TEXTURES IN
BATTLEFIELD
Updated: Sept 2004 |
||
|
In this tutorial, you will learn how to modify textures for Battlefield Textures for Battlefield are stored primarily in the
textures.rfa archive. The two major formats in use are .dds and .tga. Requirements:
|
||
| 1. | Install the plug-in for dds textures to C:\Program Files\Adobe\Photoshop\Plug-Ins\File Formats\dds.8bi | |
| 2. |
Load up Photoshop and from the File menu choose New, then create a RGB mode texture that is 256x256 in width and height |
|
| 3. |
Create an image that can be uniquely identified in game as being modified
|
|
| 4. |
From the File menu choose Save As...
|
|
| 5. |
Create a folder named "texture" inside your mod's sub folder if there is not already a folder named "texture" there. Type in "W_m16.dds" (bfVietnam) or "Colt_o.dds" (bf1942) as the File name and press the Save button
|
|
| 6. |
Have these settings set and press the Save button. - Format: DXT3 (Explicit Alpha)
|
|
| 7. |
Here is the colt pistol with a modifed texture in game (bf1942):
|
|
|
-- End of Tutorial -- |
||