HOW TO EDIT TEXTURES IN BATTLEFIELD

Updated: Sept 2004

In this tutorial, you will learn how to modify textures for Battlefield

Textures for Battlefield are stored primarily in the textures.rfa archive. The two major formats in use are .dds and .tga.
You can download tools to convert to and from the .dds (DXTC) format from this webpage:
http://developer.nvidia.com/object/nv_texture_tools.html
A simple method for saving and loading .dds files is to download the Photoshop plug-in available from the previously stated webpage and use Photoshop's file>open and file>save menu commands with the .dds DXTC format selected as the image type. This is the method I will be using in tutorial below.

Requirements:
- You have already completed the tutorial on creating a mod with the Mod Wizard.
- You own a copy of Adobe Photoshop (for these exact steps).

 

  1. Install the plug-in for dds textures to C:\Program Files\Adobe\Photoshop\Plug-Ins\File Formats\dds.8bi
2.

Load up Photoshop and from the File menu choose New, then create a RGB mode texture that is 256x256 in width and height

3.

Create an image that can be uniquely identified in game as being modified

 

4.

From the File menu choose Save As...

 

5.

Create a folder named "texture" inside your mod's sub folder if there is not already a folder named "texture" there.

Type in "W_m16.dds" (bfVietnam) or "Colt_o.dds" (bf1942) as the File name and press the Save button

 

6.

Have these settings set and press the Save button.

- Format: DXT3 (Explicit Alpha)
- Generate MIP maps (Set to "auto" or "All" if the option is there)
- 2D Texture

 

7.

Here is the colt pistol with a modifed texture in game (bf1942):

 

   
 

-- End of Tutorial --