| CODE |
|
Camera EntryPoint RotationalBundle PlayerControlObject SimpleObject DistCompareSelector2 DistCompareSelector Bundle Spring Engine FireArms Projectile DistanceSelector AnimatedBundle HandFireArms EffectBundle SpriteParticle Emitter Particle TreeMesh BFSoldier KitPart Wing SeatObject CompareSelector SonarObject SupplyDepot FloatingBundle SpawnPoint ObjectSpawner LodObject LensFlare LandingGear DestroyTargetObjective ANDCompositeObjective TimerObjective ObjectiveInfo |
| CODE |
|
StandardMesh AnimatedMesh patchTerrain TreeMesh |
| CODE |
|
Armament ControlInfo ControlInfo3d Cover Mobile Physical Unit |
| CODE |
|
ITUnit ITAir ITGround ITNaval ITAirfield ITTransportation ITArtillery ITFixed ITCover ITMobile ITEditors ITUnmanned ITLowPriority ITStructure ITBiological ITVegetation ITSoldier ITObstructedView ITNoTemperature ITNoChildRender ITNoRender ITScaleRender ITSampling |
| CODE |
|
Infantry LightArmour HeavyArmour NavalArmour Submarine Air |
| CODE |
|
Infantry LightArmour HeavyArmour NavalArmour Submarine Air All |
| CODE |
|
ABAmmoBar ABAmmoBarOnly ABAmmoBarHeatBar ABAmmoBarReloadBar ABHeatBarOnly ABReloadBarOnly ABIconOnly ABNone |
| CODE |
|
CHTCrossHair CHTIcon CHTNone |
| CODE |
|
VCLand VCAir VCSea |
| CODE |
|
VTScoutCar VTLightTank VTApc VTArtillery VTBomber VTDiveBomber VTLcvp VTCarrier VTSubmarine VTDestroyer AAGun VTStationaryMG VTFighter VTDefGun VTBattleship |
| CODE |
|
TTSasWilly TTM4A1 TTMunitionsPanzer TTKettenkrad TTRocketPlatform TTHelicopter TTPTRaft TTPTBoat TTRadarTower TTGoblin TTRocketPack TTWasserfall TTNatter TTSchwimmwagen TTR75 TTHD42 TTLVT4 TTC47 TTCommandoRaft TTT34Calliope TTFlakPanzer TTSturmTiger TTT95 TTHO229 TTAW52 TTM3GMC TTSturmGeschutz TTArmoredCar TTATGun TTMosquito TTBF110 TTLcvp TTSubmarine TTCarrier TTBattleship TTDestroyer TTStationaryMG TTAAGun TTBomber TTDiveBomber TTFighter TTScoutCar TTApc TTArtillery TTLightTank TTHeavyTank |
| CODE |
|
c_SeatShowStandingSoldier c_SeatShowFullBodySoldier c_SeatShowHalfBodySoldier c_SeatHalfBodySoldier c_SeatIsOutside |
| CODE |
|
c_ETLand c_ETCar c_ETTank c_ETPlane c_ETShip c_ETTorpedo c_ETRocket |
| CODE |
|
c_PGFEngineGrip c_PGFEngineDummyGrip c_PGFRollGrip c_PGFRollGripWhenOccupied |
| CODE |
|
PMUsePhysics PMCubic PMLinear PMNone |
| CODE |
|
c_PIThrottle c_PIThrottle c_PIMouseLookY c_PIMouseLookX c_PIMouseLook c_PIYaw c_PIPitch c_PIRoll c_PIFire c_PIAltFire c_PINone c_PIAction c_PICrouch c_PIWalk c_PIMenuSelect1 c_PIMenuSelect2 c_PIMenuSelect3 c_PIMenuSelect4 c_PIMenuSelect5 c_PIMenuSelect6 c_PIMenuSelect7 c_PIMenuSelect8 c_PIMenuSelect9 c_PISayAll c_PISayTeam c_PIUse c_PIMap c_PIZoomMap c_PIShowScoreBoard c_PICameraMode1 c_PICameraMode2 c_PICameraMode3 c_PICameraMode4 c_PIToggleCameraMode c_PIRadio1 c_PIRadio2 c_PIRadio3 c_PIRadio4 c_PIRadio5 c_PIRadio6 c_PIRadio7 c_PIRadio8 c_PIScreenShot c_PIToolTip c_PICameraX c_PICameraY c_PIShowMapVote c_PIVoteYes c_PIVoteNo c_PILie c_PIDrop c_PINextItem c_PIReload c_PIRun PIYaw PIPitch PIRoll PIThrottle PIMouseLookX PIMouseLookY PIFire PIAction PIUse PIMouseLook PIMenuSelect1 PIMenuSelect2 PIMenuSelect3 PIMenuSelect4 PIMenuSelect5 PIMenuSelect6 PIMenuSelect7 PIMenuSelect8 PIMenuSelect9 PIAltFire PIReload PILie PICrouch PINone |
| CODE |
|
Crisp Fuzzy FuzzySqr |
| CODE |
|
Equal EqualGreater EqualSmaller Quotient QuotientGreater QuotientSmaller Difference DifferenceGreater DifferenceSmaller |
| CODE |
|
Carrier HeavyNaval LCVP Naval Bomber Fighter AntiAir Air Infantery Artillery AntiTank HeavyAttack FastAttack Security AverageStrategicStrength AttackStrategicStrength DefenceStrategicStrength Ticket ControlPoint Time StartTime Attacks Defences NumberOfFriendlyAreas NumberOfNeutralAreas NumberOfHostileAreas Flank Base Close Centre Remote Route Bridge North West South East FrontFlank FrontBase FrontClose FrontCentre FrontRemote FrontNeutral Front Safe EnemyObject UnReachable UnitConstant |
| CODE |
|
Hostile Neutral Owned Friendly Enemy Both |
| CODE |
|
Flank Centre Base Close Remote AirSpawner LandSpawner NavalSpawner SoldierSpawner StrongPoint ChokePoint Bridge AirField SupplyPoint Route ControlPoint North West South East Front Safe Enemy Neutral UnReachable |
| CODE |
|
Required RequiredPositive RequiredNegative Advisory AdvisoryPositive AdvisoryNegative |
| CODE |
|
TTNAirfield TTNControlPoint TTNDefensivePos TTNDynamic TTNEditors TTNFixedWeapons TTNFriendAir TTNFriendAirFixed TTNFriendAirMobile TTNFriendArtillery TTNFriendGround TTNFriendGroundAndNaval TTNFriendGroundFixed TTNFriendGroundMobile TTNFriend TTNFriendNaval TTNFriendNavalFixed TTNFriendNavalMobile TTNHostile TTNHostileAir TTNHostileAirFixed TTNHostileAirMobile TTNHostileArtillery TTNHostileGround TTNHostileGroundAndNaval TTNHostileGroundFixed TTNHostileGroundMobile TTNHostileNaval TTNHostileNavalFixed TTNHostileNavalMobile TTNProduction TTNRadar TTNStatic TTNStrategic TTNSupplies TTNSuppliesAmmunition TTNSuppliesRepair TTNTactical TTNTop TTNTopography TTNTransportation CSTNumberOfTypes CSTAir CSTSubmarine CSTNavalArmour CSTHeavyArmour CSTLightArmour CSTInfantry CSTInfantery |
| CODE |
|
RMNumberOfRadioMessages RMLocalNeedRepairs RMLocalMedic RMLocalFire RMLocalHoldFire RMLocalFallBack RMLocalYouTakePoint RMLocalHoldPosition RMLocalCoverMe RMLocalBailOut RMLocalAbandonShip RMLocalCheckYourSix RMLocalTakeCover RMLocalFireInHole RMLocalGetIn RMLocalStickTogether RMLocalFollowMe RMLocalGo RMLocalWait RMLocalNegative RMLocalRoger RMLocalAttacking RMLocalDefending RMControlPointAuto RMControlPoint7 RMControlPoint6 RMControlPoint5 RMControlPoint4 RMControlPoint3 RMControlPoint2 RMControlPoint1 RMScoutSpotted RMAirplaneSpotted RMSubmarineSpotted RMShipSpotted RMUnitSpotted RMInfantrySpotted RMArmorSpotted RMArtillerySupport RMArtilleryReady RMAirSupport RMNavalSupport RMAntitankSupport RMReinforcement RMPickup RMNegative RMRoger |
| CODE |
|
ATAmmoBar ATIcon ATIconAndStrengthBar ATIconAndHeatBar ATIconAndReloadBar |
| CODE |
|
c_fullAccess CRD_EXPONENTIAL CRD_UNIFORM CRD_NONE _POSE_ __BF_NONE__ true false c_NIGhostAlways c_CGLadders c_CGProjectiles |
| CODE |
|
c_AsmLooping c_AsmPlayOnce c_AsmWeaponState c_AsmPlayLooping c_AsmFaceState c_AsmHideWeapon c_AsmLockFreeLook c_AsmIsCrouching c_AsmIsLying c_AsmIsSwimming c_AsmIsClimbing |
| CODE |
|
c_SstKilled c_SstJump c_SstToSwim c_SstSwim c_SstFromSwim c_SstSwimStand c_SstToCrouch c_SstCrouchMove c_SstFromCrouch c_SstClimbLadder c_SstToCrawl c_SstCrawlMove c_SstStandUp c_SstStand c_SstWalk c_SstRun c_SstFallingHigh c_SstOpenParachute c_SstParachuteLand |
| CODE |
|
BBAvoid BBChange BBChangeLandingCraft BBChangeTeleport BBFire3d BBFireDriver BBFireInfantery BBFireLargeBore BBFireGuided BBFireUnarmed BBIdle BBMedicAssist BBMoveTo BBMoveToFixed BBScout BBTakeCover BBTakeCoverInfantry BBRoam BBTakeCover3d |
| CODE |
|
BBPAvoidCollision2d BBPAvoidCollisionInfantery BBPChange BBPChangeLandingCraft BBPChangeTeleport BBPFire2d BBPFire2dDriver BBPFire3d BBPFireInfantery BBPGotoWaypoint2d BBPGotoWaypoint3d BBPGotoWaypointBoat BBPGotoWaypointInfantery BBPIdle2d BBPIdle3d BBPIdleInfantery BBPMedicAssist BBPScout BBPScoutInfantery BBPTakeCover BBPTakeCoverInfantry BBPAvoidCollision3d BBPRoam3d BBPTakeCover3d UnRelated |
| CODE |
|
c_GISayAll c_GISayTeam c_GIInGameMenu c_GITogglePause c_GIShowScoreBoard c_GIShowMapVote c_GIToolTip c_GIMouseLookX c_GIMouseLookY c_GIOk c_GIEscape c_GITab c_GIEnter c_GIDelete c_GIUp c_GIDown c_GILeft c_GIRight c_GIBack c_GIMouseWheelUp c_GIMouseWheelDown c_GIMenu c_GIToggleConsole c_GIToggleConsole c_GIScript1 c_GIScript2 c_GIScript3 c_GIScript4 c_GIPageUp c_GIPageDown c_GIRightShift c_GILeftShift c_GIRightCtrl c_GILeftCtrl c_GIRightAlt c_GILeftAlt |
I've been going thru my lists trying to figure out how to add to this list without repeating what C.ZI has already posted. Most of what I have was ripped from the game executables, so there are many that are not listed here. I'm wondering how to add to this list without creating chaos. ATM, I have lists of 38 different enumerations and it's still growing. That's not counting the different object types. I'm still sorting it all out, so I'm just going to tease you all with some of them. I plan on adding all this to my database soon, but if you want I can add them here too when I'm done.
First, there are 4 types of geometryTemplates, The one thats missing is:
TreeMesh
NetworkableInfo has 4 types of prediction modes. Only 2 are ever used. The 2 that are not used are:
PMUsePhysics
PMCubic
Now it gets harder. The tool tip types and radio messeges are much longer lists. I don't really want to sort out the unique ones so here is what I have. Tool tip types:
TTSasWilly
TTM4A1
TTMunitionsPanzer
TTKettenkrad
TTRocketPlatform
TTHelicopter
TTPTRaft
TTPTBoat
TTRadarTower
TTGoblin
TTRocketPack
TTWasserfall
TTNatter
TTSchwimmwagen
TTR75
TTHD42
TTLVT4
TTC47
TTCommandoRaft
TTT34Calliope
TTFlakPanzer
TTSturmTiger
TTT95
TTHO229
TTAW52
TTM3GMC
TTSturmGeschutz
TTArmoredCar
TTATGun
TTMosquito
TTBF110
TTLcvp
TTSubmarine
TTCarrier
TTBattleship
TTDestroyer
TTStationaryMG
TTAAGun
TTBomber
TTDiveBomber
TTFighter
TTScoutCar
TTApc
TTArtillery
TTLightTank
TTHeavyTank
Radio Messages:
RMNumberOfRadioMessages
RMLocalNeedRepairs
RMLocalMedic
RMLocalFire
RMLocalHoldFire
RMLocalFallBack
RMLocalYouTakePoint
RMLocalHoldPosition
RMLocalCoverMe
RMLocalBailOut
RMLocalAbandonShip
RMLocalCheckYourSix
RMLocalTakeCover
RMLocalFireInHole
RMLocalGetIn
RMLocalStickTogether
RMLocalFollowMe
RMLocalGo
RMLocalWait
RMLocalNegative
RMLocalRoger
RMLocalAttacking
RMLocalDefending
RMControlPointAuto
RMControlPoint7
RMControlPoint6
RMControlPoint5
RMControlPoint4
RMControlPoint3
RMControlPoint2
RMControlPoint1
RMScoutSpotted
RMAirplaneSpotted
RMSubmarineSpotted
RMShipSpotted
RMUnitSpotted
RMInfantrySpotted
RMArmorSpotted
RMArtillerySupport
RMArtilleryReady
RMAirSupport
RMNavalSupport
RMAntitankSupport
RMReinforcement
RMPickup
RMNegative
RMRoger